This week, I was talking about Four Card Poker with a partner when one of us commented on how the average Dealer Hand will pass the average Player Hand. This is because in Four Card Poker, the dealer gets six cards from five players to get the best four-card hand.
As those few words stick to me, I know how powerful it is to say those few words in a play. Why would anyone play games where the dealer has a definite advantage? When players find out about this, they will avoid it like an epidemic visit Warkoppoker.
Of course, later I found out how ridiculous I was. First of all, it’s nothing like the dealer’s secret to getting one more card and I believe a large number of players know the faster the dealer’s average hand is bigger than the player’s. Given the success of the game, a large number of players already know “what to be!”
Each casino game has a dealer advantage. In fact, each game has several advantages for its players! Look at blackjack. If both the player and the dealer are unsuccessful, the dealer wins (dealer advantage). If a player gets blackjack, he is paid 3 to 2 (player’s profit). Players can double or divide or surrender (player’s advantage).
Whoever plays at the casino knows that when you give it all the extra, the casino will have an advantage. The difference in play is exactly how much there is and how the casino gets it.
In blackjack, it is “when both go bankrupt” that gives the house the edge. In Four Card Poker it is the addition card. Everything that goes on for the benefit of the player.
Player can bet more than 1x with a strong hand or fold. It may not seem like a player advantage, but it is. Proof that you can leave a bad hand without making additional bets saves money. When we’re done, we have a return of around 98.6%. This is quite high for a game with relatively easy tactics.
Across the table games room, there are several processes used to create a home advantage. Blackjack Free Bet uses the 22 push rule where if the dealer fouls with 22, the non-blackjack hand that is still in play will not win.
I remember how many people explained to me that some players would hate it and have never accepted it. It took a while, but they took it. Furthermore, Freebet had returns that were quite similar to traditional blackjack, but the game was seen by some as even happier, until some players decided it was a worthwhile tradeoff.
In fact, it’s about all these processes – transitions. The rewards of table games do not vary. The lowest probability is at an average of 97% and the highest is up to 99%. The deciding element where exactly a game is will be generally the complication of the game as well as the average bet.
The return given is the entire average stake. That way a game with an average bet of four units and a 99% return will actually have the same real costs for players as a game with an average bet of two units and a return of 98%.
That way, games like Ultimate Texas Hold’em can offer a 99.5% -plus return because the average stakes are high and the tactics are really complex. Three Card Poker can only reach 98% because the tactics are really easy and the average bet is relatively low.
What do we understand about it all? Making games is bullshit! I’ve seen concentration lines give an indication they hate the game because one process feels “unfair.” In a mathematical way, the process comes out so this just means giving an unfair understanding. However, if you are trying to attract players to your game and have an unfair understanding, there is a good chance that you are in serious trouble.
To have the desire to be successful, you have to get people to play your game. That means at least it must appear fair. Once they start playing, they must feel fair and happy. The fair side is almost preserved when game design sounds distant. That’s happy.
If one successful Warkop poker game can add additional cards to the dealer, then obviously the problem is not just because the game has advantages.
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